← Back to Blog | Security May 10, 2026 · 7 min read

How XyleHosting DDoS Protection Works

Every server on our network is shielded by multi-layer DDoS mitigation. Here is exactly how we detect, absorb, and neutralise attacks in real time.

PB
Pushkar Budha · XyleHosting

What is a DDoS attack?

A Distributed Denial of Service (DDoS) attack floods your server with fake traffic from thousands of compromised machines simultaneously. The goal is simple: overwhelm your server's bandwidth or processing capacity so legitimate players cannot connect. Game servers — especially Minecraft — are frequent targets because a successful attack disrupts entire communities instantly.

Without protection, even a modest attack of 5–10 Gbps can take an unprotected server fully offline within seconds.

How XyleHosting protects every server

Protection is active on every plan — there is nothing to configure or enable. Here is how it works, layer by layer:

1

Upstream network-level filtering

Traffic to your server first passes through our upstream provider's scrubbing network. Volumetric attacks — floods of UDP, ICMP, or SYN packets — are identified and dropped at the network edge before they ever reach our data centers. This layer handles attacks in the hundreds of Gbps range.

2

Traffic analysis and anomaly detection

Our infrastructure continuously monitors traffic patterns using flow analysis. When traffic suddenly spikes or shows characteristics of known attack signatures (e.g., amplification attacks, TCP flood patterns), the mitigation system activates automatically — typically within 3–10 seconds of attack onset.

3

Protocol-aware scrubbing

For game servers, generic firewall rules are not enough. Our scrubbing system understands Minecraft's protocol (TCP on port 25565 / UDP for Bedrock) and filters traffic at the application layer — dropping malformed packets, replay attacks, and connection-flood attempts while passing legitimate player traffic through without additional latency.

4

Rate limiting and connection throttling

Each server has per-IP and per-subnet connection rate limits applied at the firewall level. This prevents botnet floods from establishing thousands of simultaneous connections and exhausting your server's connection table — a common attack vector against Minecraft servers specifically.

5

Always-on, zero configuration

Protection is active 24/7 from the moment your server is provisioned. There is no "attack mode" to enable and no manual intervention required. If an attack starts at 3 AM while you are asleep, mitigation engages automatically and your players keep playing.

What attacks does this cover?

What DDoS protection does NOT stop: Application-level exploits, server vulnerabilities, or attacks from players who are already connected to your server (grief, harassment). For in-game griefing, use plugins like CoreProtect and LuckPerms with proper permission management.

Does protection affect latency?

This is the most common concern — and the answer is: no measurable impact under normal conditions. Our scrubbing infrastructure sits inline on our network but adds less than 0.5ms of processing overhead during normal operation. Only during an active attack does traffic get rerouted through the full scrubbing pipeline, which may add 1–3ms of latency — a worthwhile trade-off to stay online.

What happens during a large attack?

If your server comes under a sustained attack that exceeds the scrubbing capacity of your node, our team is notified automatically. We can:

For persistent attackers, we can also issue you a new IP address for your server — usually resolving the issue entirely since most attack tools are configured to target a specific IP.

Tips to further harden your server

Your server. Always online.

Every XyleHosting plan includes full DDoS protection at no extra cost. No setup, no configuration — just reliable, protected hosting from $3.99/mo.

Get Protected → View Infrastructure